Showing posts with label Mag-nets. Show all posts
Showing posts with label Mag-nets. Show all posts

Friday, 25 July 2014

Wednesday, 11 June 2014

MagNets map

Here's an idea for the transition screen in MagNets. Early days yet but it gives an idea of the game's direction. Check out Total Monkery to see how the game is going.

Friday, 2 May 2014

Android advertising


Back on the MagNets today. I'm doing some level details for all the advertising that the robot denizens of the world we're creating get to see as they live their lives. It's all very rounded and immersive. Yes, we've got rich characterisation, back story and dramatic story arcs it's not just frantic multi-player action you know.






Don't forget to check out Total Monkery's site. Support your indie developers.

Thursday, 17 April 2014

Mag-Nets at the Gadget Show

I was up at the NEC in the second city of Birmingham last week (very vaguely) assisting the Total Monkery gang showcase Mag-Nets at the Gadget Show Live. The game went down amazingly and it was great to see people playing it and really loving it. That's always a treat as normally I never see how my work is received - I just assume it's universally loved by everyone!


Here are some designs for the robot character you control. It's getting there. It's a fine balance getting it cartoony but appealing to the game playing demographic who shy away from too much cuteness - I think we're nailing it though.



We're wanting to make the character as customisable as possible - this is especially important for multi-player game play so you can keep track on your self when the game play gets too frantic.


These two hologram headed robot were an early idea but unfortunately the semi-transparencies and flickering holo-effects I wanted would slow everything down... or some such computery excuse.


You can follow the progress of the game on the Total Monkery blog. It's an amazing venture and you need to support your British indie developers.

Tuesday, 11 February 2014

Mag-Nets - the game of the future


Can this really be my first post in 2014? Looks like it is.
Well, I've been enigmatically busy working on concept and character designs for an old chum from my Pure Entertainment day who has a development studio in Devon, the Atlantis of England. His company, Total Monkery is making a multiplayer game for all your favourite consoles and computers.


 Here are some designs for a few of the fantastic characters you may encounter in the the game. I've been playing with various builds and despite my brain not comprehending the old school tester keyboard controls it's taking shape very nicely, thanks for asking.


Don't worry, it will all be totally 3D but we're going for some exciting rendering styles. If you want to follow the progress of this game, you can check out the blog on the Total Monkery site.